I decided to finally continue my. Since I now have an, I can play it on the go (for the most part). Of course, this meant I had to set up N64 emulation on the Gamepad and, more importantly, set it up to make Ocarina of Time work with minimal issues. Nintendo 64 emulation leaves something to be desired even on PC, so I had some work before me. Thankfully, I managed to find the proper emulator and tweak the settings to the point where the game runs pretty well, works with few issues and looks pretty good.
Jun 2, 2011 - Project64K Nintendo 64 Emulator; Legend of Zelda: Ocarina of Time (U). Legal have access to your own Ocarina of Time ROM and will not be.
The best Android Nintendo 64 Emulator? What I can say, though is that, out of all the emulators I tried out, Ocarina of Time runs the best on. I didn’t try out too many, but it beats the N64 core and the out of the water. There are two versions of the emulator on the Play Store.
One costs 99 cents, while and both are exactly the same. The paid one exists purely if people want to show support to the developer. Pictured: An early screenshot. After I fixed the issues, but before I upped the graphics a bit. On default settings, the game did not run well, though, so I had to do some testing and tweaking. Referential hardware As I said, and will repeat several times through this article, I’m emulating Ocarina of Time on an Archos Gamepad. It’s a 7″ tablet with physical buttons, intended to be a gaming device.
It’s low-budget and not very powerful, but it’s able to emulate PlayStation and Nintendo 64 games adequately. Just for reference, I’ll list its hardware specifications. • Screen: 7″, 1024 by 600 resolution, 170 points per inch. • CPU: ARM Cortex A9, Dual Core, 1600 MHz • GPU: Mali-400, Quad Core • RAM: 1 GB • Storage: 8 GB, with Micro SD slot. • Physical Buttons: Dual Analog, PSP style, D-Pad, 4 main face buttons. Two triggers, two extra buttons on each side, above the analog sticks. Start and Select buttons below the analog sticks.
Pictured: The Archos Gamepad, to make the button arrangement clearer. Optimal Mupen64 Plus AE settings for Ocarina of Time Let’s do this screen by screen. Since we have to choose the correct plugins first, let’s go to the Plugins sub-menu.
Settings > Plugins • Video -> gles2rice • Input -> input– android • Audio -> mupen64plus-audio-sdl, v2.0 • Reality signal processor (RSP) -> mupen64plus-rsp-hle, v.20 • Emulation core -> mupen64plus-core, v2.0 • R4300 emulator -> dynamic recompiler (dynarec) The video plugin is the most important here and with the other two (gles2n64, gles2glide64), I couldn’t get rid of texture flickering during gameplay. This one also had flickering on default settings, but I was able to tweak them to the point of getting rid of them. Pictured: The memorable moment when Link meets Zelda. Now that plugins have been selected, it’s time to set up each of them individually. Settings > Video • Screen orientation -> landscape.
This is purely by preference, but I’ll mention it anyway • Vertical screen position -> middle. This is also preference. • Rendered resolution -> 800×600.
This will affect game speed. My Archos Gamepad handles this resolution fine and could even go a bit higher. Go lower if there’s stuttering or other types of low performance. • Screen scaling -> stretch. Without his, too much screen real estate seems wasted on my device. Purists will probably go with Zoom here, since it fills up as much screen as possible while not distorting anything.
• Action bar opacity -> 30%. Again, pure preference. Doesn’t really affect much. • Display framerate -> Never. Enable it to test out speed, but no need to show it during actual gameplay. • Flicker reduction -> Auto-detect from phone/tablet model.